Sebastian is a concept artist based in London, UK. Working with various clients on game development.
For God we stand
This is the start of a series of images I want to create for a personal project loosely based on the Holy War for Jerusalem.
An entirely 2D scene. My aim was to make a slightly surreal environment
I really wanted to try and see how much of the architecture I could build for this scene. It's entirely 3D
This is an older image from 2017, I was exploring with 2D/photo textures.
God Wills It
My aim was to tackle large amounts of characters and assets with variation.
I was exploring with 2D here, just an idea I had in my head.
Castle Progress Images.
Just some of the sketches and renders I made before the final image.
Test Render - progress shot
Cupola work in progress.
Progress shots of the Cupola module.
Personal Project One.
Planning sketch phase.
Some storyboards and more sketches for world building
Project One - Robot Character Development
I needed to figure out what the robots head would look like.
Some basic storyboard panels for a short trailer I want to create someday.
Some more storyboard panels for a potential trailer.
Maintenance vehicle design, based off a street cleaner.
The latest sketch iteration I made. I wanted this vehicle to be quite compact for the character/storage.
Interior Base for project Two.